Purchase
A listed item can be purchased by anyone on the network. The buyer should call the kiosk::purchase
function, specify the item they're willing to purchase and pay the price set by the Kiosk Owner.
Currently listed items can be discovered via the
kiosk::ItemListed
event.
The purchase function returns the purchased Asset and the TransferRequest for this its type which needs to be resolved in a matching TransferPolicy. See the TransferPolicy section for more details.
Kiosk SDK